ludonarrative dissonance

LudoNarrative Dissonance in TTRPGs, or, why bad mechanics are killing my game

Ludonarrative dissonance occurs when a tabletop RPG’s mechanics and narrative intent conflict. It is one of the most important concepts in TTRPG game design theory, and one of the least discussed outside dedicated design communities. This post looks at what ludonarrative dissonance means in practice, examines examples from Vampire: The Masquerade, Legend of the Five […]

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